Well said. And very true.
>There, I've said it. Now let me explain what I mean before you jump all
>over me. Hero wars wants to have a simple combat system which doesn't
>take too much time. It will never have an officially published set of rules
>for combat that comes anywhere near the detail of RQ, in any of its
>official forms.
Personally, I think there is room for an optional set of rules for combat that are a bit more detailed. But in general, you are right. But in general, quite right. And I quite like the fact that in HW (unlike most RPGs) fights won't dominate play to quite the same extent.
Cheers David
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