> I would still suggest allowing/accounting for specific items. This allows
> the players to micromanage the things they're interested in and
> de-emphasize the things they're not.
I'd suggest allowing as many individual items as their ability (which wouldn't prevent them from using the ability to come up with other items).
In our games, the Resourceful ability was frequently used to have the right item quickly to hand.
David Dunham <mailto:dunham_at_...>
Glorantha/RQ page: <http://www.pensee.com/dunham/glorantha.html>
Imagination is more important than knowledge. -- Albert Einstein
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