If I understand what you're saying then there is no way to interpret an advantage in one case as a disadvantage in another? That seems, well, unreal?
There are tons of noncombat examples as well, I think. Grabbing a particularly obtuse one, let's give a Sloth "Slow 4w" - he can use it to avoid being seen, reduces his susceptibility to poison, but clearly if he was to be shot at, because of having "Slow" as a trait (I think whether it's called a trait or a skill is functionally irrelevant) I certainly wouldn't let him dodge at the default 12 or whatever...
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