Re: Does size matter?

From: Roderick and Ellen Robertson <rjremr_at_...>
Date: Sun, 26 Mar 2000 09:42:37 -0800

> If you don't like this vagueness, well, you're not alone, and I
suppose
> you could always try and devise a skill list, or borrow one from another
> game. :-(

Not having skill lists was a design goal. Look at the proliferation of skills brought into RQ after the main rulebook was written, or (for a much more extreme example) ICE's Rolemaster. No game's skill list can possibly match all skills that players will want their characters to have, so we did away with the concept entirely.

Roderick

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