Re: Does size matter?

From: Roderick and Ellen Robertson <rjremr_at_...>
Date: Sun, 26 Mar 2000 10:52:05 -0800


>>Another part of the design goal was not have to explain an ability, as
that
>>can take quite a bit of paper. A largeish chunk of each RQ cult
description
>>was a game-mechanic description of what each new spell/ability did. We
leave
>>that up to the players instead. The Keywords chapter would be three times
as
>>long if we did that for each ability listed.

>Sounds like a bloody disaster all round then. When I pay my money, I
>expect to get a game I can sit down, read, and play, not have to do
>half the work myself. Pity, it could have been an excellent system,
>but from this description, it sounds like the basic rules introduction
>from a game no-one has bothered to finish yet.

I will refrain from the letter I would like to write in answer to this.

Roderick

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