<me>To increase my Strength from 14 to 15 will cost me 4 points (including <me>cementing the benefit).
>Improve Ability by +1 (Related to session) - 1 HP
The point was that I was saying that because you used Strength with an improvisational mod that it shouldn't be treated as 'Related to session'. Therefore the cost should be 2 HP (if allowed, IMO, or possibly more).
However, your point about Cementing the benefit was something that I hadn't understood. Thanks for the clarification.
>Cementing the benefit only applies to benefits gained in a game session and
>is used to ensure that the benefits don't fade away. If you are given a
>free boost of +1 Strength during the game session, then you use 1 HP to
>cement it. If you are buying any character development, you don't need to
>cement it.
Richard
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