Okay, valid comment. However, it is *still* a usable tactc...
> The only advantage I can see with wounds is that it affects all
> abilities. So if your adversary has feared magic abilities that he could
> use during the fight (espceially if he becomes desperate), it might be
> worthwhile reducing these abilities (especially if they are low, one
> reason for him not to have used them at the start of the fight; this
> also works story-wise, btw, if you think upon it).
Also, the opponent cannot regain his lost ability without resorting to an unrelated action in the middle of combat, unlike AP which can fluctuate "naturally". If I cause my opponent to lose 7 AP, he could get them back with a good dice roll. If I cause him to take a wound, he can't easily remove it.
Roderick
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