Re: Re: Multiple Magic Systems

From: Roderick and Ellen Robertson <rjremr_at_...>
Date: Mon, 3 Apr 2000 21:59:15 -0700


> >The character is drawing on the powers of two different worlds, thus *in
his
> >being* he is combining magic/worship (even if he is carefully keeping his
> >rituals and such separate). A Shaman draws on the Power of the Spirit
World,
> >a Theist from the Gods world, etc.
> >
> >It will cost more to gain
> >feats/spells/spirits/traditions/grimoires/affinities than if he followed
> >only one style of magic (the exact multiplier depends on his primary and
> >secondary magic).
>
> 1. Where do I find these costs, or do I assume that the character pays the
> cost of misapplied worship?

It should be in the Advanced Magic chapter. The increased costs are HP spent to gain/increase magic.

> 2. Is the character allowed a primary form of worship that does not cost
extra?

I'd have to check with Greg on that one, but I *think* he'd say that if you learn two systems, both get increased costs, but I'm not sure.

RR

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