Re: Re: Big

From: Wulf Corbett <wulfc_at_...>
Date: Wed, 05 Apr 2000 21:21:29 +0100


On Wed, 5 Apr 2000 14:37:52 EDT, TTrotsky_at_... wrote:

> All abilities have a modal average of 6, since any given person is
>unlikely to have them. Certainly I would agree that Ugly and Beautiful should
>have the same relationship to each other as Large and Small. The others are
>trickier, because its difficult to see what a Weak or Clumsy ability could
>actually *do* in HW ('get out of work by claiming feebleness' perhaps?). But
>in principle, yes, the same would apply.
Well, a lot of players seem to forget things like this when faced with stuff like dragging away fallen comrades (ever actually tried to drag a man in armour? Even a mail shirt?) or run after someone over uneven ground, say a log over a stream. With most game systems, you have a Strength and Agility/Dexterity stat.
>
><<Lifting things with an average Strong of 6 is a problem, >>
>
> Depends how heavy you make the things ;-)
Well, yes, obviously :) However, if you fail your Strong 6 roll, you still haven't picked anything up, unless 'it' fumbled it's Heavy roll. An average human should have an average chance to lift an under-average human, but here you've got a 70% chance of failing, which the weight of the other person cannot change (except for a 5% fumble chance) for the better, but has a fair chance to make worse!
>Also remember that you might
>be able to use other abilities to lift things, with an appropriate improv
>modifier - e.g. tough, strong-willed, perhaps even a strength-related skill
>like 'blacksmith' (with quite a *large* modifier in that last case, I'll
>grant you).

Not that large, I know a few weaponsmiths (for reenactment weapons)... But yes, I agree there, I just really miss the good old simple DEX or POW rolls...

Wulf

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