Re: Time:Scene, Phase, rounds?

From: Charles MIALARET <charles.mialaret_at_...>
Date: Thu, 06 Apr 2000 20:15:50 +0200


Thanks to TTrotsky & Roderick for their answers

> I don't really understand how
> > long it
> > lasts or how the environment would interfer with the ongoing action.
>
> It lasts as long as it needs to. In a combat, each exchange is probably a
> couple of seconds (as long as you need to take a couple whacks, taunt,
> whatever). In negotiations such as buying a horse it might be 15 minutes,
> while negotiations with the chiefs of your tribe might be weeks.

It seems then similar in some ways to a task (as e.g. in the old Daredevil of FGU)with an active resistance. Had not seen it like this, its very nice. May be some
guidelines as for the typical time scales are could be of interest (if not in the rules
then definitely in the scenarios!).

> "So," you may ask, "how long does a spell last"? Until the end of the
> contest, or when your narrator tells you that it wears off.
>

Fine. Is there any thing as a Spell/Feat casting time?Suppose two of the players states that they are meleeing with guards and a third one states that he wishes to use a Feat/spell (How many
"blows"/ bid will there be on one the melee side of the scene before the Spell/Feat takes action ).

But may be I'm completely missing the point. I think the key of my difficulties is syncronization of the actions/intents of the players/NPCs which may be irelevant with the HW. After all I don't think many peoples would state that extrapolation mechanisms such as the Battle Skill in Pendragon are difficult to follow. But still, as I'll ask my player to describ the action they do to explain their Bids, I'd like to know when they can state a new intent when they are not part of the extended contest.

Charles

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