Men-and-a-half keywords

From: Merlin Cox <merlin_at_...>
Date: Thu, 06 Apr 2000 22:40:47 -0000


I've started to write some keywords for a man-and-a-half character (not the one in King of Dragon Pass) in our RQ3 campaign. They're partial and sketchy and obvious at the moment, but I thought I might as well post them. Is Scott Schneider (Prax expert) working on stuff, does anyone know?

Trotsky, how big did you decide trolls were? The Big/Small values do make sense: higher numbers would mean mastery-bloat for crimson bats and dragons, though I hadn't thought a Heavy Lifting 15 PC could lift a gorilla. That does give shape to how heroic a mastery or two is supposed to be.

Could Roderick tell us anything about the delay of the Orlanthi player's book?

Merlin.

Man-and-a-half Cultural Keyword
Physical Skills: Large, Running
Mental Skills: Prax/Wastes Geography, Man-and-a-half Customs, Man-and-a-half Myths
Personality: Proud
Relationships: to Clan
Magic: Men-and-a-half access spirits through a shaman. All are members
of the Baba Ulodra tradition, but the primary great spirit of most people is Foundchild the Hunter.

Man-and-a-half Occupation Keywords

Warrior
Physical Skills: Acute Vision, Spear and Shield Fighting, Pike Fighting, Throw Javelin
Mental Skills: Recognize Foe
Personality: Brave, Proud/Boastful
Relationships: to sept, clan or tribe; loyalty to leader Magic: Foundchild the Hunter spirits, possibly Baba Ulodra spirits. Warriors may integrate spirits, though only by making large gifts to clan shamans.
Living Standard: Common
Equipment: Leather armor, leather helmet, shield, spear, javelins
[plus a few more traits]

Man-and-a-half Magic Keywords

Baba Ulodra Tradition
The Men-and-a-half of Prax worship a great spirit they call Baba Ulodra, which means "Father of Fire". He is also Baba Ubabi as their ancestor, "Father of Fathers", and Baba Umalti as their lord of war, the "Father of Spears".
Physical Skills: [Resist Heat]
Mental Skills: Baba Ulodra Tradition Knowledge Traditional Spirits:
Fire Spirits (typical spirits include Bonfire, Burn Chaos, Earthwarm, Start Fire [see also Yu-kargzant Fire Spirits]) Father Spirits (typical spirits include Great Voice [see also Orlanth Rex feats])
Spear Spirits (typical spirits include Firespear, Stand against Chaos) Special Spirits: Brother Dog Spirit, Sun Hawk Spirit Spirit Allies: Fire Spirits
Fetch: ?
Fetishes: [bones, ash?]
Tradition Secret: Wildfire
Worshippers: Men-and-a-half. Only leaders have access to the spirits in this keyword, in addition to the spirits of the great spirits of the tradition described below.
Other Side: [as described in GRoY?]
Disadvantages: Shamans may not deal with spirits of other elements.

Great Spirits of the Baba Ulodra Tradition

Foundchild the Hunter
Available Spirits:
Hunter Spirits (typical spirits include Peaceful Cut, Run Quietly, See
Invisible Tracks, Sharp Spear, Stampede) Help Spirits (domestic and useful magic)

Daka Fal, the First Agimor
Available Spirits:
Ancestor Spirits (typically provide a skill or personality trait)

Eiritha
After Baba Ulodra was slain, the Men-and-a-half found themselves unable to have children to replace their losses. They sought help from
Eiritha, who gave them the secret of Life. Available Spirits:
Milk Spirits (typical spirits include Milk of Life, usable only by Babas)

Special Spirits of the Baba Ulodra Tradition

Brother Dog Spirit
Might: 10-15w
These spirits are held in fetishes until they need to be released. They can fight four-footed mammals and beast-spirits.
[; Drastic: Prax p. 43]

Sun Hawk Spirit
Might: 10-10w
These spirits are integrated to provide clear sight through illusion in direct sunlight.

Man-and-a-half Advanced Experience

Baba
[big shaman of the Baba Ulodra Tradition] A clan has only one Baba,
usually someone other than the clan's Koos.

Iduna
Entry Requirements: Leadership and combat skills 10w or better Mental Skills: Impi Tactics

Koos

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