Re: Moon Magic Modifiers

From: Roderick and Ellen Robertson <rjremr_at_...>
Date: Fri, 7 Apr 2000 11:38:55 -0700

> Can I just add that multipliers to abilities are a very bad idea in
> Hero Wars, that have the potential to really screw your game around at
high
> levels (especially that times 1.5 one), and a simple positive of negative
> modifier would have had much the same effects?
> I said this in playtesting, several times. Its still true. HW
> abilities are basically logarithmic measurements (w4 is as much better
than
> w3 as w2 is better than w1, ignoring APs which in practice do not effect
> outcome much when there is a large ability difference), so multipliers to
> abilities aren't multipliers, their exponentials. Exponentials rip game
> balance to shreds. Detailed example on request, but I've sung this song to
> Roderick so many times I'm sure he can hum the chorus if he cares.

Hell, I know the verses as well...

Greg listened, and figured, and chose multipliers anyway. It fits his vision of Glorantha better than set bonus/penalties.

> There is a long tradition of games issueing errata, even ones that
> change small parts of the game radically. This is a good one to change.
Put
> the change in SGU or something.

All you have to do is convince Greg. I didn't manage to on this point.

Good Luck.

RR

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