>
>> Well, not only unnecessary long, but also overly specific
>> like the Over the Edge approach, where rather than picking up
>> players are suggested to choose tag such as Natural Beauty, Hot
I don't know if we are saying the same thing, so let me try again: I think that a player should not choose an ability such as Beautiful or Strong. He should rather choose abilities such as Hot Babe, Rippling Muscle. Not because they're narrower, but because they're more interesting. They're more functional to the hero's characterization. And the Narrator should give bonuses to people who spend their time trying to deepen their character's characterization.
>
>> A Jaded Millionaire's resistance to be seduced will be higher
>> ability is Model and lower if it's Natural Beauty, because he may
>> on stylish Models and welcome the freshness of a Natural Beauty.
He wouldn't be a Jaded Millionaire, though, but an Old Leach. ;)
Anyway the abilities' descriptors IMO should be short and evocative, so that the ability does not take a whole paragraph to be described but isn't reduced to a single uninspired word. And on this I think we all agree.
-- Regards, Alexandre. "What came first, the idea or the perception of the idea?"
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