Re: Guidelines for choosing Abilities.

From: David Dunham <david_at_...>
Date: Wed, 27 Jun 2001 20:52:13 -0700


Doyle posts a bunch of common sense Narrator guidlines, then:

> Currently, my thinking is that if my players follow these
> guidelines (hah) they will wind up with mostly boring abilities
> (con), but that they will be happier in the long run because the
> abilities will be more generally useful (pro).

I'd expect them to end up with a mix, like most groups seem to.

-- 

David Dunham   <mailto:dunham_at_...>
Glorantha/HW/RQ page: <http://www.pensee.com/dunham/glorantha.html>
Imagination is more important than knowledge. -- Albert Einstein

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