> The suggestions you've made seem to make sense on a quick skim
> through, but adding that sort of detail isn't really my cup of tea.
My problem with this kind of suggestion is that by adopting a rigid system like this, you only fence yourself in. By defining *exactly* what AP loss means in one context (ammo use), you make it harder to use the game mechanics with the freedom the designer intended.
It's a slippery simulationist slope that ends up somewhere like this:
http://groups.yahoo.com/group/hw-rules/message/9103
Now, if that's where you *want* to be, fair play to ya!
Cheers, Nick
Powered by hypermail