RE: Costly victories

From: Bruce Ferrie <bruce_at_...>
Date: Sun, 8 Jul 2001 13:10:23 +0100

On Sunday, July 08, 2001 1:03 PM, Neil Smith [SMTP:neil_at_...] wrote:

> For instance, in RQ, magical effects (usually) lasted no more than 15
> minutes, and people could only cast them a limited number of times a
> day. Trolls, who like to attack by ambush and stealth, used this
> limitation to great effect. If they wanted to attack a camp of humans,
> they'd sneak up on it at night on use some trollkin to fling slingstones
> at them. The humans would wake up, cast their spells, and retaliate.
> The trolls and trollkin would quickly sneak away. 20 minutes later, the
> humans' spells had expired, they were going back to bed, and the trolls
> would reappear and start another annoyance attack. After an hour or two
> of these, knowing that the humans' spells had all been cast, and the
> humans were tired, the trolls would attack in force.

If the humans aren't being given the chance to rest, you could rule that they're not being given the chance to rest, so they don't get to refresh their AP pool and must carry over the total they were left with from the previous contest. In this way, they will be subjected to slow but sure "attrition" from a series of troll attacks.

If not, you could allow the trolls to Augment their skills with their Tactics/Sneaky Uz Ambushes/Whatever skills.

Or, you could apply a penalty to the humans' skills for raids after the first, just to represent the fact that they're becoming tired.

I hope this helps.



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