Christian
>From: "Albion Software Engineering" <graham_at_...>
>Reply-To: hw-rules_at_yahoogroups.com
>To: <hw-rules_at_yahoogroups.com>
>Subject: Re: Re: tactics + spoliers
>Date: Wed, 11 Jul 2001 10:30:34 +0100
>
> > Why not? Don't limit your focus. What factors are important in the
> > one side achieving its goal? Basically, what's the Tongue's plan of
> > escape? Just because you're using the combat ability of a
> > dragonsnail doesn't mean the goal is for the dragonsnail to kill
> > heroes. Just because someone is trying to get away doesn't mean they
> > need to use a "run fast" ability. They should only use "run fast" if
> > they're trying to get away by running faster than their pursuers.
>
>'Run Fast' is an example (as were the others I mentioned). The problem I
>was
>addressing is that whether the party defeats the dragonsnail or not is
>unimportant - its a matter of can they do so fast enough.
>
> > And I don't see a problem with using the Tongue's "run fast" ability
> > to augment the dragonsnail's combat ability, in THIS situation.
> > Why? Because it works towards the Tongue's goal: to get away. If
> > the Tongue runs faster (assuming this is a factor in his escape
> > plan), then the dragonsnail doesn't have to hold out as long, making
> > success more likely.
>
>Augments don't feel right. The dragonsnail's combat and the tongue's run
>fast/escape/whatever are both something like equally important, while
>augmenting means one is only 20% as important as the other. This just
>doesn't feel right to me.
>
>Cheers,
>Graham
>
>--
>Graham Robinson
>graham_at_...
>
>Albion Software Engineering Ltd.
>
>
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