Re: Spirit combats

From: giangero_at_...
Date: Fri, 20 Jul 2001 06:53:21 -0000


> A first step in your story is to figure out what the ghost wants
and
> how it will use the body it possesses.

yes that's right. One thing I often forget; but I can always assume that the ghost is slightly crazy or unconsistent or amnesiac; so any behaviour can go and I let the players figure the intentions of the spirit, if they mind ;)
A "sixth sense" scenario insted than an "exorcist" one.

> Resisting and Defeating the ghost are I think dependant different
> ablilities.

yes. Good suggestions, thanks  

> Frx, against a Mad Head Ghost you need to find the head and crush
it
> will reciting LM's ritual. So I would go for Initiate/Devotee of LM
> ("I rip this tool"); Heortling Myths (-3) ("Now what was that poem
in
> the story..."; Search(-5) (where's the head); Close Combat (-10)
> (smash everything!) for hero attacks.

:)  

Gian

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