Re: Herowars system (was RE: Pirates and Musketeers)
A lot of the time I find the GM of any system is embroiled in some
dramatic situation with the players, and just picks up a random dice
to make a secret roll to determine something, then continues on with
the narrative, effectively ignoring the game mechanics of whatever
game it is. GMs tend to do this almost unconciously because they
realize that having to consult page 19, table 3, or roll a dice 4
times applying modifier X is just too damned distracting and time
consuming in the middle of a dramatic situation.
Obviously the players cant get away with this kind of behaviour,
otherwise I suspect they would do the same.
All this tells me is that most RPG mechanics are way too complex for
their own good, HW included.
There is a system called 'the window' which adheres to the 'just pick
up a dice and roll it' idea, which I have yet to play, but seems
ideal. Has anyone tried this system with HW? Id love to hear how it
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