> I'm not disagreeing with lite, I just don't think Hero Wars offers
anything at all to a
> Musketeers/Piracy game when you have a perfectly good set of rules
standing by.
Cool, well maybe you can do me a favour in the name of experimentation. Could you come up with an affinity-level and several feat-level keywords that you would find relevant/important in such a combat form? Maybe different ones for spanish style, italian style, that sort of thing. I would be interested to see what kind of "zoom" you would want in the actual keyword implementation, or at least, how you would employ this less-than-perfect tool as you see it if you had to. I suppose I'm interested in seeing where you would draw the borders between the grains, as it were.
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