Re: Talking about my clan g-g-g-generation...

From: Alex Ferguson <abf_at_...>
Date: Sun, 19 Aug 2001 21:55:20 +0100 (BST)

Pete Towns-- eh, Larsen writes:
> 1. What was your clan's attitude toward Tarsh?
>
> 2. Did your clan support or oppose Sartar? His family?
>
> 3. Did you lose a lot of warriors at Grizzly peak?
>
> 4. How did your clan react to the Elmal/Yelmalio thing?
>
> 5. How did you feel about the Kitori and/or Tarkalor?
>
> 6. Did you send warriors to the Pol Joni?
>
> 7. Has your clan prospered via the cities Sartar built and the changes they
> brought?
>
> 8. How does your clan feel about the Red Moon as long as it is a (fairly)
> comfortable distance away? There must be missionaries and traders; do you
> welcome them, kill them, or what?

I like 'em! Now, this is the nuts and bolts game mechanics list, so what about the answers, and the effects of each? ;-) (Hey, it's Sunday, hence I'm feeling even lazier than usual...)

But on the topic of getting old, dying, and fading away, has anyone had a go at running a "dynastic", or multi-generational clan-based game? And in particular, come up with a more detailed scheme for "managing" clan stats over a long period of time? (I know, it'd help if Issaries published what they already have, so I suppose this is more a question to the choir than the congregation, at present.)

Slán libh,
Alex.

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