I like the idea of modifiers "on the fly." What I was asking for from the beginning was an example of how others might modify the edges/skill bonuses and how players might handle the skill differently from other types of combat. When several stated that it would be no different, I disagreed and continue to disagree. No, I do not believe that there needs to be a complex formula that inhibits game play. However, it is evident that the game mechanics differentiate between the use of a shield and the lack of a shield in combat. It is logical, therefore, that use of two weapons in combat should also be differentiated in some way, even if it is done without hard and fast rules and even if this differentiation only grants a bonus of +1 edge.Yahoo! Groups Sponsor
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