Ok, I have what I hope is a less controversial question. :-) How
much do your characters' holy days and ceremonial duties come into
play in your campaigns? Do you use them just as plot hooks and story
devices or are they more than this, making them potentially
restrictive? Along these lines, how do you handle time in your
games? I had an interesting situation come up recently that resulted
from keeping fairly close track of campaign time. A devotee of
Humakt was offered a chance to perform a task that would bring him a
bit of glory and a stronger reputation as a Sword (it was not,
however, Heroquest material). The task took place, in part, during
his holy day celebration. We decided that the Humakti character
would have to take the entire holy day off from his "job" and perform
the regular rituals and sacrifices to his god, even though he was not
actually at a temple, shrine, etc. Should he have been forced to
attend services at his temple? Should he have been penalized by
Humakt? Thanks in advance for your responses, gang.
John
P.S. Generally speaking, can a devotee basically set up a makeshift
worship site for the followers of his god if they do not have other
access to a temple, shrine, or other holy ground?