Need a little help with heroquests

From: Briquelet_at_...
Date: Thu, 23 Aug 2001 23:06:45 -0000


I've been running my group on mundane adventures and have just started to develop some heroquests for them. I am uncertain on a couple of points and could use some help.
  1. Each heroquest I've read seems to involve static values as challenge numbers. Can heroes augment their abilities with magic or other mundane skills before facing these challenges?
  2. How long do the bonuses from ritual magic, time, and location last in relation to a heroquest? Let's say that a character successfully performs a ritual like the Arming of Orlanth and gains a +15 bonus. He is performing his heroquest on a holy day(+13), is starting out from an important shrine(+14), and has the extraordinary support of of 18 people(+8). This gives him a +50 total bonus points that he can use in a variety of ways. Let's say he adds +20 to his Mythology of Humakt skill to help him cross into the Hero Plane, +10 to his sword skill, and +20 to his AP total. How long do these bonuses last? Would they last the duration of his heroquest?
  3. Do the mechanics for extended contests apply to all types of tests in a heroquest. For example, let's say that at one station a hero must defeat a monster. Does he need to drive that monster's AP total to less than -2X starting AP to gain a complete victory?

Thanks for your patience, guys. These are questions that didn't seem clearly covered in any of the books. Any help you can provide is greatly appreciated.

John

Powered by hypermail