Re: Rune Magic

From: Benedict Adamson <badamson_at_...>
Date: Wed, 29 Aug 2001 17:47:04 +0100


Wulf Corbett wrote:
...
> I
> now put a limit on this. You first have to prove a myth exists to
> provide a feat. That's a Mythology roll, suitably modified.
...
> This has the side benefit of getting ambitious players to improve
> their character's Mythology ability!

...

And also making HPs spent on Affinities less worthwhile. You might want to consider reducing the cost of improving Affinities.

Or does a large Mythology ability allow improvisation of a broader ranger of abilities, as compensation? What would happen if someone had Mythology 10W2? Could they improvise feats that seem mythically incorrect?

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