>
> In our house campiagns current story arc, I am trying to give the
> heroes a feel for the yearly cycle, drawing isnpiration from TR and
> KoDP. In particular I am keen to have the heroes attend at least one
> of their cults key festivals each. Mostly it is just a description
of
> what happens?
>
> Considering projected events of the Hero Wars, I think it is
> important to give the players an idea of 'normal life', so they
> appreciate when that pattern is disrupted.
This is a very good point. That's one reason to start a game in, say,
1618 when you've got the 'bad old days' of regular life and slowly
deepening oppression.
> But we experiment, we learn, we try.
Tis the best way to do it, or at least, so I feel.
Jeff
President of the Kill A Black Oak for Argrath Foundation
"I'm not just the founder, I'm a participant!"