Re: Re: Heroquesting

From: Greg Stafford <Greg_at_...>
Date: Thu, 06 Sep 2001 10:24:27 -0700


At 03:43 PM 8/24/2001 -0700, Chris Lemens wrote:
>If I followed the conversation correctly, someone
>suggested that Greg sees the difficultly level of the
>quest and the benefits derives as being set
>independently of the level of its participants and of
>each other.

Here is my current understanding of this factiod.

Heroquests normally occur in the Hero Planes. These (as we all know now) are the previous eras of the mythological world. In those heroquests the opponents for a particular task are variable to meet the questers on a more or less equal level. The mechanic for this is to be illustrated in a Sartar Rising! supplement in a scenario by Martin Laurie and Wesley Quadros. The rewards change with the level of action. A beginner is a follower in a mythic story, probably one of the faceless masses. Such an event is common for people getting a Feat or Affinity during worship. Foes can vary depending primarily upon the success or failure of the leaders to respond to random events that are generally predictable within known parameters. Typical foes are other members of the opposition's faceless army. Heroquest Challenges are not always required, and when they are they are often of minor commitment. A mid-range participant takes a significant part of the story, as a leader or a main character. Again, the foes are within a known range of parameters, and these are tougher foes, often established heroes, demigods or daimones. HeroQuest Challenges are almost always required, with participants usually risking their entire Ability. A key participant takes on the main role in a story. Opponents are known and usually very powerful. HeroQuest Challenges are the reason for undertaking the quest, and always require significant risks and proportional rewards.
Heroquesting in t he Otherworlds World is different because the denizens are much more powerful. Alien world modifiers are always relevant. The stories are mythologically more significant than events in the Hero Planes, with more far-reaching consequences for success or failure. All three magic systems recognize types of Heroquesting performed within their own Otherworlds, and recognize that they also share the battlegrounds of the Hero Planes. Heroquesters can, and often do, quest in alien otherworlds.



Greg Stafford, greg_at_...
Issaries, Inc. 900 Murmansk St., Suite 5; Oakland, CA 94607 Phone: (510) 452 1648 Fax: (510) 302 0385 Publisher of Hero Wars, Roleplaying in Glorantha See our site at: <www.glorantha.com>

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