Re: Group Simple Contests

From: Thom Baguley <t.s.baguley_at_...>
Date: Mon, 24 Sep 2001 14:36:48 +0100

> From: atomikdog2001_at_...
>> It's on pg 128 under "Group Simple Contests". The relevant part
>> is "take the best result from each side. Add 3 to it for each by
>> another participant on the same side; add 6 for each fumble. Then
>> compare these results on the simple contest chart."
>Which brings me to my next question as I work through the rules-
>(thanks for all the help by the way. Can someone clarify how and when
>bumps due to mastery or hero points affect Group Simple Contests.
>Sometimes I think I try and complicate this system unnecessarily. I
>assume all participants roll and bump accordingly, after which we
>find the best result from each side and modify them for failures and
>fumbles. Sound correct? Also I assume with simple contests, including
>group, there are occasions that players could augment there abilities
>or did I miss something in the rules. Augmentation only seems to be
>mentioned in relation to Extened Contests.

I'd probably subtract 3 for each critical (maybe 3 for each success and 6 for a crit). In my only use of it the "defenders" lost due to their numerical superiority, which was slightly unfair in context (the heroes were sneaking up on them).


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