> From: bethexton_at_...
>So not only does it seem weird that, for example, god-talkers of war
>gods are usually poor fighters, it is even implied in here that most
>god-talkers have occupational skills. Obviously this is a place
>where the 1 profession key-word, 1 magic key-word system doesn't fit
>gloranthan complexity very well.
The magic keyword gives skills too! I can't imagine a player godi of a
fighting god taking no fighting skills. I can imagine NPC godis being poor
fighters (but only if I've designed them that way!).
Thom