>I think the Wealth numbers in HW are, unfortunately, seriously
>broken. Or at the very best, they work only in terms of "buying
>resistances" (i.e., wealth 15 means you may already own several
>cows, perhaps, but you don't have the "liquid resources"
Milk?
>> 2) Since Ratings are not linear, how come a cow adds as much Wealth
>> to an existing Wealth 5W as it does to a 15? (but then, that's how
>> Augments work...)
>
>A variant I'm been thinking of is what one might call "differential
>augments". The concept is that in some situations, you get a law
>of diminishing returns:
>A quick hack way of doing this is to _add_ the rating of the
>ability you're trying to augment to the resistance. (Then subtract
>20, off the top of my head, as an approximate corrective to
>the inflation of the TN. These numbers probably need to be tweaked
>vigourously, this is just to illustrate the idea.
This is more or less my idea too. Actually, this is EXACTLY my idea too...
It does need simplifying & speeding up, though. And you're still left having to figure out how much the 5 cows you just added to your herd were worth in the first place, before you try and augment the hero's Wealth... 1 cow is worth 20, but 5 cows shouldn't be worth 50. Technically, each should be used to augment the other, but that could take a while...
Wulf
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