It's definitely 17 for question #1 but Ride as an omnibus skill (one that
has a group of named skills under it like ranged and melee/close combat)
isn't really supported by the rules. Now, could you do it that way? Hmm, I
don't see why not since there really are lots and lots of options under
ride, ride horse, ride bison, trick riding, leap into saddle (which could be
part of jump I suppose). I don't know how far you want to go this way
though. Frankly I don't think I'd bother with a ride fast skill since the
ability should just be part of ride, the better you are the faster you can
ride. I think I would and will treat ride this way since once you've been
on a new animal and bought the ability, getting better at riding should
increase all your riding skills. Now you might want to keep really
different skills like riding dolphins or griffins separately, or you may
not.
The only niggly problem with this sort of approach is that it makes it
easier to make new skills increase since the cost for increasing these
omnibus skills are the same as any single skill. Plus you definitely don't
want to use this approach for every related skill, e.g. crafting-getting
really good at smithing doesn't necessarily improve your carpentry though
you might argue for a bonus. And you certainly wouldn't want to use it with
languages (if you're bothering with language skills at all).
Oliver
-----Original Message-----
From: Bo Rosén [mailto:bo.rosen_at_...]
Sent: Thursday, September 27, 2001 12:14 PM
To: hw-rules_at_yahoogroups.com
Subject: skills and subskills
Two linked questions, the first I already think I know the answer to,
the other though.
- Say my Hero has Spear and Shield (13) from his cultural KeyWord and
Sword and Shield (17)from his occupational KW.
Would this be Close Combat 17 (Spear and Shield, Sword and Shield) i.e
use the highest?
- My PC has Ride 13, Ride fast 17, Leap into Saddle 17, from different
KWs. Having Ride Fast at a higher value than Ride seems faintly
ridiculous to me (though I wouldn't recognize a ridable animal if I sat
on it), so could I treat this the same as weapon skills?
Ride 17 (Ride Fast, Leap into Saddle)
Perhaps Leap into saddle is more of an acrobatics trick than an actual
riding skill, so I can see a reason for leaving that one out.
I'm sure my Narrator is as curious as I am and won't mind input or feel
Panelized.
Cheers,
Bo
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