1 HP buying more value than a 12 in an ability is the basic point of cementing. It is intended to allow players to find items in the same way they might in fiction. It would kind of stink if Excalibur started it's "Cut through steel" at 12. Also, it keeps from the weirdness of finding the Wheel of Stasis in an old ruin with a "Unchanging 3w", using it against the chaos horrors, and then, when you cement it, it becomes "Unchanging 12". To avoid this you either have to avoid powerful items, or rule that they cannot be cemented. It also more easily encompasses things that don't have a straight rating, like an enchanted sword with a ^10 edge. Finally, it can differentiate major items from those that the players just make up between sessions ("Yeah, last week I found this nifty macguffin while patrolling around the ruins south of the Tula").
Christian
Powered by hypermail