If you're intent on dropping the extended contest try this :-
- simultaneous roll to hit as a standard opposed contest. Apply all
bonus that affect skill and use appropriate combat skills.
- If the result is a marginal sucess or better then do damage.
- Damage is also a standard contest using say Strength (+ AP
affecting bonuses) vs Body ( or size or bulk.......). Include armour and
weapon values here too.
- result as per consequences table.
additional spice:
1) Roll for body location.
2) Allow transfer of "skill" between combat and damage skills. So
lets say you have combat at 5w and a standard default body of 13 you could
go for an all out attack with an attack roll of 17w but if you loose you'd
be using 1 body to resist damage.
3) Bump damage results by the addtional success levels gained in
rolling to hit E.G. a crit vs failure is 1 level over success so bump the
damage test up.
This was just of the top of my head, no thought but it may help your
juices flow.
Dave.
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