Re: Re: HQ questions

From: Benedict Adamson <badamson_at_...>
Date: Mon, 01 Oct 2001 15:11:15 +0100


Nick_at_... wrote:
...
> Throwing two principles out, to see who bites:
>
> 1. The "power" of a heroquest should be determined -- in large part -- by the power of the heroquester, and not by some absolute value set by the original mythic event.
>
> 2. The "challenge" of a heroquest should be relative, not absolute. Why not express the strength of opposition/resistance in terms of "X mastery levels' advantage", not just an ability rating.
...
Agreed, and add:

3. When on a heroquest, the events and personalities look like the mythic events. Scenes, actors* and actions are similar.

4. More powerful quests are more similar to the myths they re-enact.

5. Myths do not give complete descriptions, and come in multiple versions, so there is some flexibility in the scenes, actors and actions.

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