Re: Dropping Action Points

From: David Stephen Bell <davebell_at_...>
Date: Tue, 18 Apr 2000 15:36:36 -0000


>I agree that the system will need tweaking
>(show me one that doesn't) but don't defenestrate the baby with the
>bathwater.

Some suggested tweaks.

  1. Somone in a very early post (sorry I can't find it at the moment) pointed out that in a contest between an ability 4W and an ability 4, when BOTH succeed the low ability is disproportionally liable to win the contest. One way to avoid this is to revert to the Pendragon dice result where the HIGHEST roll wins. Unlike Pendragon though, 1 remains a critical and of course criticals always beat normal successes. The 4 can still beat the 4W but must now roll 4 or less but higher than the 4W - possible but less likely.
  2. The system allows for someone to be fought down to zero AP and out but then to regain AP (through an opponent's failure or via a loan) and to leap to their feet once more, possibly with no detrimental effects. In order that the temporary defeat means something the dazed result could include a -1 ability modifier (either as a wound or as something more temporary). Thus a Dazed result could have a tangible and possibly more lasting effect.
  3. As an adjunct to 2. I might consider making the Hurt modifier something like -4 rather than -1, just to make the players wince a bit.

These are just untested ideas that might improve the system without ditching it entirely (I've got to tinker a bit). I'd be interested to know what people think.

Dave Bell
The more I learn, the less I know - and at the rate I'm learning, pretty soon I'll know nothing at all.

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