No. The hero rolls close combat. Success means the hapless, cowering trollkin is defeated. Failure means the trollkin has squirmed out of the way. (The "cower" ability test was semi-humorous commemnt).
I'm not advocating this, but it _is_ the appropriate Hero Wars mechanic for to resolve an entirely one-sided contest (unless you rule it automatic).
>> One thing to bear in mind, though, is that extended contests are _very_
>> quick when one side has a big advantage (2-3 rounds tops).
>
>Largely because the _underdog_ is forced to bid big, if he wants to
>stand any chance at all. The superior person has no incentive to,
>unless time is a consideration (the PC is in a hurry to get past this
>individual, or the player is getting bored with low bids, or has a train
>to catch...).
Yes, though a trollkin with 6APs will be defeated by most heroes in one or two rounds without it bidding high.
Thom
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