>
> > We go for a +1 / 10 full points as an automatic augment. It's
> easier maths
> > wise and thus faster.
>
> We also use +1/10 for simplicity, but you have to roll an Ability
> Test. So under Ability 20 you can still just fail, and you can
always
> Critical (only on a 1) for double augment, or a 20 for negative.
>
> Wulf
Doesn't this sort of defeats the purpose of automatic augments? Most
folks use to cut down on die-rolling and speed things along.
Jeff