From: Andrew Barton <AndrewBarton_at_...>
Date: Wed, 3 Oct 2001 13:13:54 -0400
> Plus, the narrator is free to maliciously interpret the > trigger condition - if a non-permanent delay object is set to trigger
"when
> the wearer goes below 6 AP",
I'm not sure I'd allow that as a trigger condition at all. The characters
don't know the numbers, and '6 AP' doesn't seem to correspond to any game
world condition.