> This is the "log scale" syndrome again. Going from 0 to 2W2
> is nowhere near "as good as" going from 2W2 to 4W4, in game
> world terms. (Notionally they have the same cost in HPs, of
> course...) A solution to this would be, topically enough,
> similar to that mooted in the "wealth" thread, i.e. the same
> basic issue of "adding" non-linear score. If you're doubling
> your skill, as in this case, it's easy enough, it translates to
> a +10. (Or a +5 in Julian's strange non-Euclidean maths that
> I'm still hoping he'll explain.) For adding equal abilities,
> you need some sort of Big Table (though fortunately not all
> that _big_), relating the difference in ability to the gain
> over the higher one.
Perhaps, after a successful quest challenge where the same ability is
at stake from both sides* the following rule could apply. Divide the
gained ability rating by 5 and add the result to the rating of the
existing ability. So a win of 2W2 translates to a gain of 8 (or 9
from a generous narrator).
I am against using the enhancement rules in this case, 'cos the
hero/player has already spent all of the HP and otherwise taken all
of the big risks.
- Or close enough to be considered the same ability.
regards,
Charles