Re: Combat

From: Wulf Corbett <wulfc_at_...>
Date: Tue, 18 Apr 2000 19:44:52 +0100


On Tue, 18 Apr 2000 11:13:04 -0700, "Roderick and Ellen Robertson" <rjremr_at_sierratel.com> wrote:

>> I assume you cancel out follower numbers, and apply what's left as
>> Multiple Attacker modifiers? I seem to remember the WB&RM (as it was
>> still called when I bought it :) counters represents about 250 troops,
>> so Harrek & his 50 buddies would be at about -600! So it doesn't QUITE
>> work... of course, if only 6 opponents can get at harrek at a time,
>> that's different...
>
>Nope, under the rules (some people have suggested modofications) each
>additional time you have to defend you get the -3 Multiple attacker penalty.
>Since a composite greoup attacks only once, you don't have to worry about
>it.

Hmm... so if the army attacks as one 250-man unit, and Harrek defends with just his own ability, you ignore numbers, and use one Ability roll (with one hell of a lot of AP) on each side, but if the army splits into 5 50-man units, Harrek either fights at -12 (I think it was -3 per additional attack), or splits his followers too?

Just checking, personally I like the AP bidding system, HW could have the best fatigue system in any game I know without having any fatigue system at all! However, I'd like a better idea of how characters fare through the battle, more wounds for instance. I fancy the idea of this:

Opponent loses or trades 1x bid: you may reduce AP loss by 7 to inflict a Wound
Opponent loses or trades 2x bid: You may trade 14 AP for an Injury, or just 7 for a Wound (but not 14 for two Wounds) Opponent loses or trades 3x bid: You may trade 21 AP for a Kill, or 7/14 for a Wound/Injury

That sounds simple enough, either wear them out or hack them down. I'd also use 'Wounds' to represent individual feats, like Disabling limbs, Disarming, Shield Breaking, etc. - you don't inflict the Wound, but you get the result (Narrator's call) of the effect. Also, I like the idea of using Big or Tough (can't decide which...) to increase the Wound level from 7, rather than as an Edge against AP loss.

Wulf

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