> This is not meant facetiously but I'm never exactly clear what people
> want from money 'rules'.
There is no reason why HW2 shouldn't be a _mathematically coherent_ narrativist RPG.
None.
> Is the number of gold pieces you get at the end of the adventure
> really still a key part of the satisfaction of the night's play?
No.
The _Idea_ of the Wealth Ability is _great_.
The current _version_ of the Wealth ability is broken.
Julian Lord
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