Wealth and costratings

From: zero-c_at_...
Date: Sat, 13 Oct 2001 06:36:52 -0000


The whole debate about wealth is going on for some time now. My personal problem is,how to generate my own costratings,not how to add wealth.
Surely you could compare the existing ratings and make something up,but I would like to have some more guidelines. So I thought about it and found some kind of possible rule. How much something costs depends on a mixture of usefullness,availability,and need of skill to manifacture it. So if you take the mastery needed to make something,you have a kind of rule,what the costrating could be.
Buildings hut:10,house:one mastery,big house:3 masteries,a castle:4 masteries.
Same with healing:hurt (easy):10,wounded(difficult):one mastery,dying (very difficult):2 masteries.
Could als work with weapons,but then a few things must be changed:spear(easy):10,sword:one mastery,Chainmail(complex to make):two masteries-if you would like to go on like this,I would suggest a cost of three masteries for plate and two masteries for crossbows.
I donīt know what to say about animals.This has rarely something to do with mastery(okay,to train a warhorse needs surely 2 masteries).But with animals itīs more about usefullness,I guess.Any ideas,someone ?
Peace
christian

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