The whole debate about wealth is going on for some time now.
My personal problem is,how to generate my own costratings,not how to
add wealth.
Surely you could compare the existing ratings and make something
up,but I would like to have some more guidelines.
So I thought about it and found some kind of possible rule.
How much something costs depends on a mixture of
usefullness,availability,and need of skill to manifacture it.
So if you take the mastery needed to make something,you have a kind
of rule,what the costrating could be.
Buildings hut:10,house:one mastery,big house:3 masteries,a castle:4
masteries.
Same with healing:hurt (easy):10,wounded(difficult):one mastery,dying
(very difficult):2 masteries.
Could als work with weapons,but then a few things must be
changed:spear(easy):10,sword:one mastery,Chainmail(complex to
make):two masteries-if you would like to go on like this,I would
suggest a cost of three masteries for plate and two masteries for
crossbows.
I donīt know what to say about animals.This has rarely something to
do with mastery(okay,to train a warhorse needs surely 2
masteries).But with animals itīs more about usefullness,I guess.Any
ideas,someone ?
Peace
christian
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