Re: HW as a concept, and _Adding_ abilities, wealth and wells

From: gamartin_at_...
Date: Thu, 18 Oct 2001 08:12:23 -0000

> That was a rather tortuous way of conceding my point, to wit that

No, it wasn't

> No, it's not, as I've repeatedly explained. Firstly, it's right

Repeatedly CLAIMED.

> royally screwed up, as should be clear. Secondly, it's considerably
> too "gappy"; lastly, it expresses "buying resistance", in total
> isolation from other concepts of wealth (such as the interpretation
> of the wealth stat, or adding wealths, both of which it's quite
> useless for).

<sigh> This is a FEATURE, not a bug.

> I find it odd that you think acquiring cows in finite numbers, in
> a manner arising from game-play is either "less in-game rationale"
> than playing the Stand-Alone HP game, or more likely to add up
> to unreasonable amount, given that the latter is a) in principle
> completely separate from game play, and b) exponential.

This is not a simulationist system. Any calculation you try to apply to on on simulationist, derivative principles is going to give you very strange numbers in short order. Every effort to date to apply mathematical operations to HW numbers, frex in calculatiing troop quantitites, have run into farm more difficulties than is justified by the results.

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