>From everything I've paged through, I think:
- Yes, split Social Influence out and give it a different TN to
Wealth. (Ian's thane seemed like a good example - he's important in
his community, but has little actual spending money.)
- Yes to what I think somebody was suggesting; that Significant
Assets can be given their own ability rating. (Ian's thane's farm for
example.)
- Yes, the amount of increase must depend on how many HP you spend.
(Maybe there should be a Cementation rate, as well as the existing
Related and Unrelated rates.)
- Yes, there should be a table of what Hard Cash Wealth numbers mean
in concrete terms, in a particular culture.
To borrow a Gilb-ism "The solution must be as simple as possible, but
no simpler." A single Wealth ability is too simple.
sjjh