Re: Wealth

From: Alex Ferguson <abf_at_...>
Date: Thu, 18 Oct 2001 13:58:13 +0100 (BST)

> From everything I've paged through, I think:
>
> 1) Yes, split Social Influence out and give it a different TN to
> Wealth. (Ian's thane seemed like a good example - he's important in
> his community, but has little actual spending money.)
>
> 2) Yes to what I think somebody was suggesting; that Significant
> Assets can be given their own ability rating. (Ian's thane's farm for
> example.)
>
> 3) Yes, the amount of increase must depend on how many HP you spend.
> (Maybe there should be a Cementation rate, as well as the existing
> Related and Unrelated rates.)
>
> 4) Yes, there should be a table of what Hard Cash Wealth numbers mean
> in concrete terms, in a particular culture.

I agree with all the above. (Excellent speed-reading skills, James, or just sound opinions. <g>)

> To borrow a Gilb-ism "The solution must be as simple as possible, but
> no simpler." A single Wealth ability is too simple.

Einstein, no?

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