> So I was told. However, you may recall I raised the problems of Quest
> Challenges increasing the ability wagered (double it or lose it). The
> reply was that Quest Challenges don't increase the ability you wager,
> but instead give you new abilities. If so, a Quest Challenge can not
> make your best ability better (that is, give you rapid advancement);
> it can only broaden your stock of good or OKish abilities (not a bad
> thing in itself). So Quest Challenges are not the solution to the
> problem.
But, so turn this thread full circle, they potentially are, _if_ we had usable rules for adding ability scores.
(Such that say 2W2 + 2W2 = 2W3-ish, etc.)
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