Dear group!
I have some problems with how to resolve ranged combat situations.The
extended-contest-rules for close combat work fine,as long as you have
an attacker and a defender.
This is not the case with most ranged combat situations.The FAQ list
on the Issaries homepage state,that you resolve situations,where an
attacker shoots at somebody,who is just doing nothing,as a simple
contest or an abilitytest.
Okay,letīs say,I shoot at someone,assuming the target is just
standing there(maybe unaware of the attack or maybe canīt
move,because he is frightened to death)and gets a normal success.The
resistance for the target is the plain default of 6(obviously for
everybody:humans,trolls,dragons,gods...maybe augmented with alittle
bit of „Large"?).So if the target gets a failure versus my
success,the result is a minor victory,which means:hurt (–1)...and if
I shoot another missile at my poor victim,does that mean he will
be,with the same result,be at –2???
If I get a critical versus a failure,the result is a major
victory,meaning:injured (–50% of ability)...The only occasion,I get a
complete victory (i.e.dying)is:a critical versus a fumble...I canīt
believe that!It makes lethal attacks quite rare....
Also what kind of a weapon I use,is totally ignored,wether it is a
throwing knife,an arrow,a crossbow,a mostali musket or an AK-47-same
result for every weapon,the same with armour....I think this is just
plain stupid....
Any ranged attack should be more lethal than the rules at this level
state and the kind of weapon I use,should affect the woundlevel.How
about adding the weaponrank to the attack and the armourrank to the
resistance?And how do you„add" two major voctories?Do two victories
sum up to a complete victory(-50%ability + -50%= -100%=dead)???
Or am I getting something wrong?Canīt you play such situations with
rules,do you have to narrate it?
peace
Christian
Powered by hypermail