Re: HW as a concept, and _Adding_ abilities, wealth and wells

From: gamartin_at_...
Date: Mon, 22 Oct 2001 08:37:21 -0000

> That's self-evidently false, if one explicitly allows "cementing",
> since by definition that relates to "things that went on in the
> world during play".

They are just props. The emchanics order the world, the world does not order the mechnaics.

>
> > In each case, the system is not modelling the world;
>
> This is a distinction you're created from this thread, that has very
> little to do with the actual substance of the issue.

It is in fact the central issue.

> "Without paying for them" is _also_ neither here nor there. If
> you cement a benefit, you clearly "pay" something, but what you
> _get_ for what you what you pay has to be related back to what
> happened during game-play, which is a connection you've spend many
> a K apparently denying.

Here is self same central issue. You get EXACTLY what you paid for in HP terms, REGARDLESS of what story-originated prop or prompt triggered the expenditure of HP.

> Can you possibly explain to me how "cementing wealth" might work in
> your cosmology, as opposed to putting up bigger and better straw
> men about what it is the opposing camp aren't proposing?

We have been through this plenty of times now.

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