>
> Garreth (?) :
One r
> But surely everyone is * quite * aware that Wealth is the minority
> top-hatted control of our Means of Production !?
>
> Arise Heortlingas ! Topple the boss-chieftains, and reclaim your
> own !!
Nice. I have not gone beyond orthodox cost & management accounting, thanks.
> Wealth is quite simply a Hero's total sources of income, whether
from his work,
> his assets, or his protector(s), or whatever.
That was the point I was making.
> > The people with whom you have relationships could die.
> > the organisations with which you have relationships could be
> > destroyed.
>
> OK, the "unlike other abilities" part of that statement is
incorrect.
>
> The point is that any amount of Wealth can be gained by 1 HP,
> as can new allies or followers, for the same reason : they're not
> permanent attributes of the Hero but temporary ones.
1 HP of wealth can be acquired permanently for 1 HP. The "narrative pretext" for this change is not important to the system.
> Which should be a feature of _a_ game of HW, and certainly not
> something to dump into the rules. I don't want HW books telling
> me about the laws (AKA modern economic * theories *) of supply
> and demand.
Too bad: such rules appear implicitly in every RPG to date, becuase they all have currency systems. HW, at least, is a much better approach than most.
> Yeah OK. I already cover that in my rules. So does HW1 actually.
I know.
> > disasters would do to Wealth).
>
> Yeah, but it's my gut feeling that Wealth is a more obvious
candidate.
>
> A "front-line" ability as it were.
Why? Do I sense an implicit economic theory here?
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