> Too bad: such rules appear implicitly in every RPG to date, becuase
> they all have currency systems.
This is in fact not true. There have been RPGs which have been much more abstract in their treatment of wealth/money than is HW. (i.e., more "narrativist", if you accept the implicit assumption that detail about the amount of wealth forms no part of the narrative.) I think some people need to either bear in mind the famous maxim about those who don't know their RPG history -- or perhaps to pay more attention to the actual HW rules for these things.
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